Wednesday, September 16, 2009

Boundary Gate


This is a first-person dungeon crawler heavily inspired by the previous generation of dungeon crawlers. Or you might say it's one that hadn't realized it was on a system capable of more than step-movement. Either way, it's a great game if you like the genre. It's super fast, has nicely animated sprites in the battle scenes, is fairly linear, and has some great dungeon layouts (with full auto-map!).

Plus it's by one of those misunderstood old 8 and 16-bit developers, Pack-In Video. They made some bad games, sure, but my heart has a soft spot for them since they always meant well. Their programming skills were just a generation of hardware behind, that's all.

But I digress, Boundary Gate is actually a really, really fun dungeon crawler. I'd already beaten the PCFX version years and years ago and loved it to death. The PSX version is technically superior (at least it uses real 3D for the step-movement, the PCFX version uses choppier sprite scaling, but which looks better is up to your eyes, personally I liked the PCFX choppy scaling better.), but the PCFX version had the automap on screen in the lower left-hand corner which was really nice. Everytime your mages cast a level 3 spell your characters all cover their heads and look like they're getting buffeted by a gale, it's a super-cool effect. The game is full of little touches like that.

Anyway- hacking is nearly done. I'd like to move the cursor over about 16 pixels on the battle screens so I can fit a couple more letters in there, but that will take some detective work. The game already had a built in single-byte, variable width English font so basically it's all just translating from here out. I have about the first 1/3 or so of the game done.

Also, I really need some help translating, so if you're interested please email me! The script is actually pretty small, basically I just need help with the event dialogues (only about maybe 15k or so max) and I can do the rest myself.

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