Wednesday, September 16, 2009
Last Bible Special update
Just a quick note to say I'm nearing completion on this one. The hacking is completely done, and the script is about 75% inserted, I'm just waiting on one more big block of dungeon text and then I can start beta testing it.
Thursday, July 23, 2009
Illusion City
This is an awesome RPG by Micro Cabin for the Mega CD. Micro Cabin is one of my all time favorite companies and this is a game I've been curious about for ages since it seems like a really cool mix of Phantasy Star and Blade Runner.
So far I've found all the text, but the main problem is inserting an English script back in. The game uses dual-byte encoding and I can't figure out anyway to either make the game only look for a single byte or find the god damn pointers to the text. Right now I have an ugly dual-tile method for the text since there's like 400 tiles to work with (enough for nearly every possible 2 letter combination in the alphabet) but inserting translated text is incredibly tedious this way. The game also uses a 12x12 font which is super huge and ugly for letters when you mix dual tiles and regular tiles, so finding the pointers looks like the only really viable option right now since each script has a ton of empty space at the end where I could cram all the overflow text.
So for now this one is on hold until I can either find the pointers or figure out a faster and easier way to input the text with dual letter tiles.
So far I've found all the text, but the main problem is inserting an English script back in. The game uses dual-byte encoding and I can't figure out anyway to either make the game only look for a single byte or find the god damn pointers to the text. Right now I have an ugly dual-tile method for the text since there's like 400 tiles to work with (enough for nearly every possible 2 letter combination in the alphabet) but inserting translated text is incredibly tedious this way. The game also uses a 12x12 font which is super huge and ugly for letters when you mix dual tiles and regular tiles, so finding the pointers looks like the only really viable option right now since each script has a ton of empty space at the end where I could cram all the overflow text.
So for now this one is on hold until I can either find the pointers or figure out a faster and easier way to input the text with dual letter tiles.
Last Bible Special
This is a fucking amazing 3D dungeon crawler for the Game Gear. The scrolling is nearly on par with the original Phantasy Star and looks MILES better than any other scrolling you'll see on SNES or even Genesis dungeon crawlers. It's also a blast to play. There's auto-map magic, a compass you find in the first dungeon, and tons and tons of demons and characters to recruit. This is easily the best Magami Tensen game I've played (and I've played them all- they all suck total shit except for the NES, SNES, and Game Gear ones).
Progress- So far I've inserted all town dialog and menus, battle text and menus, monsters, items, weapons, jobs, and some demon questions.
To do- dungeon text, eavesdropping dialog, spell descriptions, and whatever other random stuff I stumble across.
No patch yet since I want to finish it or at least get it mostly done before I release a beta.
To do- dungeon text, eavesdropping dialog, spell descriptions, and whatever other random stuff I stumble across.
No patch yet since I want to finish it or at least get it mostly done before I release a beta.
Sorcerian partial patch
Any help on figuring out the text pointers would be welcome, I'd really like to finish this one since I don't believe there is really all that much text in the game to be done.
Your rom must have a header.
Link to patch
Link to patched rom
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